18 Virtual Memory

Most disk-operating systems provide minimal file functionality. A file is simply treated as a sequence of bytes; applications can copy data from files to memory or vice versa, but nothing more elaborate. GEOS provides much more elaborate functionality with its Virtual Memory files.

Virtual Memory (VM) is very useful for two reasons. First, it is often impractical to read an entire disk file into contiguous memory; indeed, it is impossible to do so if the file is larger than 64K. The use of virtual memory allows each file to grow arbitrarily large. Second, each disk file is one long, cumbersome stream of data. By using virtual memory files, applications can break files down into smaller, more manageable blocks which the memory manager can handle more efficiently.

Before you read this chapter, you should have read “Handles,” Chapter 14, and “Memory Management,” Chapter 15. You should also be familiar with the GEOS file system; you should have at least skimmed “File System,” Chapter 17, although you need not have read it in depth.

18.1 Design Philosophy

The GEOS Virtual Memory file management system is designed to provide features not easily available with standard file systems. Designed primarily for use by applications for long-term data storage, it is also used by the system for many other purposes, such as to provide state saving (in the UI). The main benefits it provides to applications include the following:

  • Convenient file structure GEOS divides VM files into VM blocks, each of which is accessed via a VM block handle. This structure is much like a “disk-based heap,” and is analogous to (and compatible with) the memory heap. VM blocks are accessed the same way whether they are on disk or resident in memory. They can be independently resized and locked.

  • Ease of file manipulation Many file manipulation techniques are much simpler with VM files. For example, geodes do not have to keep track of which blocks they have changed; instead, when they change a block, they mark it as dirty, and when they update the file, the virtual memory routines will automatically copy just the changed blocks to the disk.

  • Sharing of Data Files GEOS maintains information about each VM file and knows when more than one thread is using it. This allows the system to notify all users when one thread has modified a file. The system provides data synchronization for individual blocks.

  • Integrity of Data Files GEOS provides several features to protect the integrity of VM files. For example, you can request that GEOS maintain a backup that can be used to restore the file to its last-saved state. In addition, you can have GEOS do all writing to the file synchronously to ensure that all the data in the file stays consistent even if GEOS is somehow interrupted.

  • Uniform File Structure Because all GEOS data files are based on VM files, utilities can be written which work for all VM files. For example, the Document Control objects can take care of opening, closing, and saving all data files which are based on VM files. Furthermore, data structures can be designed which can be added at will into any VM file.

18.2 VM Structure

Virtual memory can be thought of as a heap stored in a disk file. Like the global heap, it is divided into blocks which are 64K or smaller; each block is accessed via a handle. Blocks can be locked, which brings them into main memory. If blocks are modified while in memory, they are copied back to the file when the file is updated.

The primary component of virtual memory is the VM file. The VM file consists of a VM File Header, a collection of VM blocks, and a special structure called a VM Header. The VM File Header is a standard GEOS file header, containing the file’s extended attributes and system bookkeeping information. Geodes may not access it directly; instead, they can make calls to the extended attributes routines to access data in the header. (See section 17.5.3 of chapter 17.) The VM blocks and the VM Header do not occupy fixed places in the file. In particular, the VM Header does not necessarily come before all the blocks. Instead, the VM File Header stores the offset within the file to the VM Header, and the VM Header stores information about the blocks (such as their locations in the file). Furthermore, the blocks in a VM file are arranged in no particular order; they are not necessarily arranged in the order they were created, or in any other sequence. See Figure 18-1 below for a diagram of a VM file.

The VM Header maintains all the bookkeeping information about the VM file. For example, it contains the VM Block Table. The block table is much like the global handle table. Block handles are offsets into the block handle table; a block’s entry in the table contains information about the block, such as the block’s location in the file. Usually, the Block Table contains entries for blocks that haven’t been created yet; when all of these handles have been used, the VM Manager expands the block table. For details, see section 18.2.3.

18.2.1 The VM Manager

The VM manager can be thought of as a memory manager for a disk-based heap, providing all the services a memory manager would and more. The VM manager provides for allocation, use, and deallocation of virtual memory blocks. It manages the Block Table, enlarging it as necessary when more VM block handles are needed. It keeps track of which VM blocks have been loaded into memory, which are currently in use, and which have been “dirtied” (modified) since they were read from the disk; it also keeps track of how many threads are accessing a given VM file at any time. The VM manager also accomplishes all swapping and read/write operations involving VM files.

Figure 18-1 Structure of a VM File
The VM File Header contains information about the VM file and the offset to the VM Header; the VM Header contains information about the VM Blocks and their offsets.

18.2.2 VM Handles

There are several different types of handles associated with VM files. It is important not to get them confused.

  • File Handles When you open or create a VM file, it is assigned a file handle, as discussed in “File System,” Chapter 17. Whenever you call a VM routine, you must specify the VM file by passing this handle. The file handle can change each time the file is opened. Furthermore, if two different network users have the same VM file open at the same time, each user might have a different file handle for the same file.

  • VM Block Handles The VM file has a block table in the VM Header. The block table contains the locations of blocks in the file. A given block has the same block handle every time the file is opened. If a file is duplicated, blocks in the new file will have the same VM handles as the corresponding blocks in the old file. In this chapter, references to “block handles” or “VM handles” are referring to VM block handles unless otherwise noted.

  • Memory Block Handles When a VM block is locked, it is copied into a memory block. This memory block has an entry in the global handle table. The memory block may persist even after the VM block has been unlocked. Ordinarily, you can refer to a VM block by its VM block handle whether or not it is resident in memory; however, in some cases, you may want to use the memory block handle instead of the VM block handle. This saves time when you know the block is resident in memory, because the VM manager doesn’t have to translate the VM block handle into the corresponding global handle. It is also necessary if you need to resize or dirty a VM block. You can instruct the VM manager to use the same global handle each time a given VM block is locked until the file is closed; otherwise, the memory handle for a VM block may change each time the block is locked.

  • Chunk Handles and Database/Cell Handles A VM block can contain a local memory heap. If so, that block will have its own chunk handle table. Also, the Database and Cell libraries have been designed to let the VM file efficiently manipulate small pieces of data. These libraries are based on the LMem library. Each item of data has its own DB handle as well as a VM Block handle. Database items are discussed in depth in “Database Library,” Chapter 19.

18.2.3 Virtual Memory Blocks

Most file systems treat files as a string of bytes. A user can read a file sequentially or can start reading at a specified distance into the file. This makes it difficult to work with large files. Reading an entire large file into memory may be impractical, and it may be difficult to access different parts of the file at once.

For this reason, GEOS divides its Virtual Memory files into VM blocks. This division is entirely internal to GEOS. When the file is written to disk, it is still a sequence of bytes, and other operating systems can copy the file normally. However, GEOS geodes can access the file much more conveniently by specifying the blocks they wish to access.

18.2.3.1 The Nature of VM Blocks

A VM block is a sequence of bytes in a VM file. It must be small enough to fit in a global memory block (i.e. 64K or less, preferably 2K-6K). It may move about in the file; for this reason, it is accessed by a VM block handle. Blocks are either free or used. A used block has an entry in the block table and also a space allocated in the file. (This could be a block of free space, which will be freed the next time the file is compacted.) A free block has a slot in the file’s handle table but no space in the file; it is available if a thread needs to allocate a block.

Blocks persist after a file has been closed and GEOS has been shut down. A given block is always accessed by the same block handle. There are utilities to copy blocks within a VM file or between files. Blocks in a VM file are in no particular order. If an application wants to set up a sequence of blocks, it can create a VM Chain, in which the first word of each block is the handle of the next block in the chain. However, even chained blocks will probably not be in order in the actual file.

Each VM block can be assigned a “user ID” number. You can request the handles of the VM blocks with any given ID number. You do not have to assign ID numbers to blocks, but it is sometimes convenient. The ID numbers are stored in the handles’ entries in the block table, not in the blocks themselves; this makes it easy to find a block with a specified user ID. User IDs can be changed at will with the routine VMModifyUserID(). Note that all user IDs from 0xff00 to 0xffff are reserved for system use. You can find a block with a specific user ID by calling VMFind().

18.2.3.2 Creating and Using VM Blocks

There are two ways you can create a VM block. The first is to request a VM block: You specify the size of the block, the block is created, and you are returned the handle. This is the method ordinarily used. The second method is to attach memory to a block: You create a global memory block, and instruct the VM manager to add it to the VM file. There are sometimes advantages to this technique; for example, you can create an LMem heap, and then attach it to the VM file; it will then be saved with the file. You can also attach a memory block to an existing VM block; this will destroy whatever used to be in the VM block and replace it with the contents of the new block.

Figure 18-2 A Fragmenting VM File
As blocks are freed and resized, the percentage of the file being used steadily decreases:

  1. A VM file with several blocks. The application is now freeing block 3.
  2. Block 3 has been freed. The application now needs to expand block 1.
  3. Block 1 has been moved to the end of the file, where it has room to grow. The file now contains a lot of unused space.

You can dynamically resize a VM block by locking it into memory, resizing the memory block, and saving it back to the disk.

These techniques are described in detail in [“Creating and Freeing Blocks”] (#1834-creating-and-freeing-blocks) and “Attaching Memory Blocks”.

18.2.3.3 File Compaction

When a VM block is freed, the VM manager will note that there is empty space in the file. It will use that space when new blocks are allocated. However, since new blocks will probably not fit exactly in the spaces left by freed blocks, some space may be wasted. (See Figure 18-2.)

Figure 18-3 VM File Compaction
When the percentage of a file which contains data falls below the “compression threshold,” the VM manager compacts the file.

  1. A fragmented file.
  2. The VM Manager first copies all the data to the beginning of the file, leaving the free space at the end. It updates the File Header and VM Header appropriately.
  3. The VM Manager then deletes the free bytes from the end of the file.

In time, the percentage of wasted file space can grow unacceptably large. To prevent this, the Virtual Memory manager periodically compacts the files. When the ratio of data to free space drops below a certain threshold, the Virtual Memory manager copies the data in the file over the free space (see Figure 18-3). While a file is being compacted, any requests for access to the file will block until compaction is finished. Note that the format of the data is not changed; the free space between data blocks is simply removed.

When a geode creates a VM file, it can specify a “compression threshold.” When the percentage of used space drops below this threshold, the VM manager will automatically compact the file without any attention from the application. The geode should take care in setting the threshold. If the threshold is too low, the file may grow unacceptably large before it is compacted; on the other hand, if the threshold is too high, the VM manager might spend too much time compacting the file for relatively low gains. The application can specify a threshold of zero; this will cause the system default threshold to be used.

Note that if a file is in “backup mode,” the file will be compacted only on calls to VMSave(), VMSaveAs(), or VMRevert(). If the file is not in backup mode, it can be compacted on any call to VMUpdate().

18.2.3.4 File Updating and Backup

When a block is locked into memory, the VM manager copies the data from the disk block to the global memory block. When the block is unlocked, the VM manager assumes that it can discard the memory block, since the data is already on the disk in the VM block.

If you alter the data in a block, you must notify the VM manager of this fact. You do this by marking the block as dirty. When a block has been marked dirty, the VM manager knows that the version in memory is more up-to-date than the version in the disk file. If the flag VMA_SYNC_UPDATE is off (the default), the block will be written back to the file as soon as possible. If the attribute is on, the block will not be copied back to the disk file until VMUpdate() is called; until then, the block will be copied to the disk swap space if memory is needed. The next time you lock the block, you will be given the new, changed version.

When you want to write the dirty blocks to the disk, you can instruct the VM manager to update the file. This copies all the dirtied blocks back to the disk and marks all blocks as clean. The VM manager also automatically updates the file when it is closed. The updating routines check if the file is currently clean; thus, very little time is lost if you try to update a clean file.

The VM manager can be instructed to notify all users of a file when the file changes from clean to dirty. This has two main uses: it helps maintain data synchronization if many geodes are using the same file, and it lets the document control objects know when to enable the “Save” and “Revert” triggers. (See “GenDocument,” Chapter 13 of the Object Reference Book.)

The VM manager can be instructed to maintain a backup of a file. If it is so instructed, it will not overwrite the original block when it updates it; instead, it will keep a copy of the original block as well as a copy of the new version. This is transparent to the application. When the VM Manager is instructed to save the file, it deletes all the backup blocks. If it is instructed to revert the file to its last-saved version, it replaces the new version of the changed blocks with the backup versions, thus restoring the file to its condition as of the last time it was saved. If the VM manager is instructed to “save-as” the file, it will create a new file, which does not contain the backup blocks; that is, it contains the file as it currently exists. It will then revert the original file to its last-saved version and close it.

18.2.4 VM File Attributes

VMAttributes

Each VM file has a set of attributes which determine how the VM Manager treats the file. These attributes are specified by a set of VMAttributes flags. When a VM file is created, all of these attributes are off; after a file has been created, you can change the attributes with VMSetAttributes() (see section 18.3.3). The following flags are available:

VMA_SYNC_UPDATE
Allow synchronous updates only. Instructs VM Manager to update the file only when you call un updating routine (VMUpdate(), VMSave(), etc.). This attribute is off by default (indicating that the VM manager should feel free to update blocks whenever they are unlocked). You should set this attribute if the file might not be in a consistent state every time a block is unlocked.

VMA_BACKUP
Maintain a backup copy of all data. The file can then be restored to its last stored state. This is described above.

VMA_OBJECT_RELOC
Use the built-in object relocation routines. This attribute must be set if the VM file contains object blocks.

VMA_NOTIFY_DIRTY
If this attribute is set, the VM Manager will notify all threads which have the VM file open when the file changes from clean to dirty. It notifies threads by sending a MSG_VM_FILE_DIRTY to each process that has the file open. (This message is defined for MetaClass, so any object can handle it.)

VMA_NO_DISCARD_IF_IN_USE
If this attribute is set, the VM manager will not discard LMem blocks of type LMEM_TYPE_OBJ_BLOCK if OLMBH_inUseCount is non-zero. This attribute must be set if the file contains object blocks. If this attribute is set, each object block will be kept in memory as long as any thread is using an object in the block.

VMA_COMPACT_OBJ_BLOCK
If set, the VM manager will unrelocate generic-object blocks before writing them. It does this by calling CompactObjBlock(). This allows a VM file to contain generic object blocks.

VMA_SINGLE_THREAD_ACCESS
Set this if only a single thread will be accessing the file. This allows optimizations in VMLock().

VMA_OBJECT_ATTRS
This is not, strictly speaking, a VM attribute. Rather, it is a mask which combines the flags VMA_OBJECT_RELOC, VMA_NO_DISCARD_IF_IN_USE, and VMA_SINGLE_THREAD_ACCESS. All of these attributes must be set if the file contains object blocks.

18.3 Using Virtual Memory

The most common way applications will use Virtual Memory is for their data files. However, there are other uses; for example, VM provides a convenient way to maintain working memory. Some data structures (such as Huge Arrays) can only exist in VM files; an application may create a temporary VM file just for these structures.

18.3.1 How to Use VM

There are five basic steps to using VM files. The steps are outlined below, and described in greater detail in the following sections.

  • Open (or create) the VM file Before you perform any actions on a VM file, you must open it with VMOpen(). This routine can be used to open an existing VM file or create a new one. If you use the document control objects, they will open and create files automatically. Once you have created a VM file, you may want to change its attributes with VMSetAttributes().

  • Bring a VM block into the global memory heap After you open a VM file, you can bring blocks from the file into memory with VMLock(). You can also create new blocks with VMAlloc() and VMAttach().

  • Access the data Once a VM block has been brought into memory, you can access it the way you would any other memory block. When you are done with the data, you should unlock it with VMUnlock(). If you change the memory, you should mark it dirty with VMDirty() before unlocking it. This ensures that the new version of the block will be written to the disk.

  • Update the VM file Use one of the several VM updating routines to copy the dirty blocks back to the disk. (If asynchronous update is allowed, the VM file manager will try to update blocks whenever they are unlocked.)

  • Close the VM file Use VMClose() when you are done with the file. It will update the file and close it.

18.3.2 Opening or Creating a VM File

VMOpen(), VMOpenTypes, VMAccessFlags

To create or open a VM file, call the routine VMOpen(). You may not need to open and create files directly; if you use the document control objects, they automatically create and open files as the user requests. (See “GenDocument,” Chapter 13 of the Object Reference Book.) VMOpen() looks for the file in the thread’s working directory (unless a temporary file is being created, as described below). VMOpen() takes four arguments and returns the file handle. The arguments are:

  • File name This argument is a pointer to a string of characters. This string is a relative or absolute path specifying the file to open; if a temporary file is being created, the string is the path of the directory in which to place that file, followed by fourteen null bytes (counting the string-ending null). The name of the temporary file is appended to the path.

  • VMAccessFlags This argument is a set of flags which specifies how the file is accessed. The flags are described below.

  • VMOpenTypes enumerated type This argument specifies how the file should be opened. The VMOpenTypes are described below.

  • Compression threshold This is the minimum percentage of a file which must be used for data at any given time. If the percentage drops below this threshold, the file is compacted. If you pass a threshold of zero, the system default threshold is used. The compression threshold is set only when the file is created; this argument is ignored if an existing file is opened.

When you use VMOpen(), you must specify how the file should be opened. You do this by passing a member of the VMOpenTypes enumerated type. The types are as follows:

VMO_TEMP_FILE
If this is passed, the file will be a temporary data file. When you create a temporary file, you pass a directory path, not a file name. The path should be followed by fourteen null bytes, including the string’s terminating null. The system will choose an appropriate file name and add it to the path string.

VMO_CREATE_ONLY
If this is passed, the document will be created. If a document with the specified name already exists in the working directory, VMOpen() will return an error condition.

VMO_CREATE
If this is passed, the file will be created if it does not already exist; otherwise it will be opened.

VMO_CREATE_TRUNCATE
If this is passed, the file will be created if it does not already exist; otherwise, it will be opened and truncated (all data blocks will be freed).

VMO_OPEN
Open an existing file. If the file does not exist, return an error condition.

VMO_NATIVE_WITH_EXT_ATTRS
The file will have a name compatible with the native filesystem, but it will have GEOS extended attributes. This flag can be combined with any of the other VMOpenType values with a bit-wise or.

You also have to specify what type of access to the file you would like. You do this by passing a record of VMAccessFlags. This is a byte-length bitfield. The following flags are available:

VMAF_FORCE_READ_ONLY
If set, the file will be opened read-only, even if the default would be to open the file read/write. Blocks in read-only files cannot be dirtied, and changes in memory blocks will not be updated to the disk VM blocks.

VMAF_FORCE_READ_WRITE
If set, the file will be opened for read/write access, even if the default would be to open the file for read-only access.

VMAF_SHARED_MEMORY
If set, the VM manager should try to use shared memory when locking VM blocks; that is, the same memory block will be used for a given VM block no matter which thread locks the block.

VMAF_FORCE_DENY_WRITE
If set, the file will be opened deny-write; that is, no other threads will be allowed to open the file for read/write access.

VMAF_DISALLOW_SHARED_MULTIPLE
If this flag is set, files with the file attribute GFHF_SHARED_MULTIPLE cannot be opened.

VMAF_USE_BLOCK_LEVEL_SYNCHRONIZATION
If set, the block-level synchronization mechanism of the VM manager is assumed to be sufficient; the more restrictive file-level synchronization is not used. This is primarily intended for system software. (See “File-Access Synchronization”.)

If you open a file with VMAF_FORCE_READ_ONLY, it’s generally a good idea to also open it with VMAF_FORCE_DENY_WRITE. When you open a file VMAF_FORCE_READ_ONLY, if the file is writable, and is located on a writable device which can be used by other machines (e.g. a network drive), the kernel will load the entire file into memory and make the blocks non-discardable (even when they are clean); this keeps the file you see consistent, even if another user changes the version of the file on the disk. However, this can cause problems if the machine has limited swap space. If the file is opened with VMAF_FORCE_DENY_WRITE, no other device will be allowed to change the file while you have it open, which means the kernel can just load and discard blocks as necessary.

The routine VMOpen() returns the file handle. If it cannot satisfy the request, it returns a null handle and sets the thread error word. The error word can be recovered with the ThreadGetError() routine. The possible error conditions are:

VM_FILE_EXISTS
VMOpen() was passed VMO_CREATE_ONLY, but the file already exists.

VM_FILE_NOT_FOUND
VMOpen() was passed VMO_OPEN, but the file does not exist.

VM_SHARING_DENIED
The file was opened by another geode, and access was denied.

VM_OPEN_INVALID_VM_FILE
VMOpen() was instructed to open an invalid VM file (or a non-VM file).

VM_CANNOT_CREATE
VMOpen() cannot create the file (but it does not already exist).

VM_TRUNCATE_FAILED
VMOpen() was passed VMO_CREATE_TRUNCATE; the file exists but could not be truncated.

VM_WRITE_PROTECTED
VMOpen() was passed VMAF_FORCE_READ_WRITE, but the file or disk was write-protected.

18.3.3 Changing VM File Attributes

VMGetAttributes(), VMSetAttributes()

When a VM file is created, it is given a set of VMAttributes. These attributes can be examined with the routine VMGetAttributes(). The routine takes one argument, namely the handle of the VM file (which is overridden if a default VM file is set). It returns the VMAttributes flags.

You can change the attributes by calling VMSetAttributes(). This routine takes three arguments: the file handle (which may be overridden), a set of bits which should be turned on, and a set of bits which should be turned off. It returns the new VMAttributes flags.

18.3.4 Creating and Freeing Blocks

VMAlloc(), VMAllocLMem(), VMFree()

Once you have created a VM file, you have to allocate blocks in order to write data to the file. The usual way to do this is with VMAlloc(). This routine takes three word-sized arguments:

  • The file handle This argument is overridden if a default VM file is set.

  • A user-ID number This can be any word of data the application wants to associate with the VM block. The application can locate blocks with a given user ID by using VMFind().

  • The number of bytes in the block This may be zero, in which case no memory is allocated; a memory block must be specifically attached with VMAttach() (see “Attaching Memory Blocks”).

The routine returns the handle of the VM block. Before you can use the block, you have to lock it with VMLock(). The block is marked dirty when it is allocated.

There is a routine to allocate a block and initialize it as an LMem heap. This is useful if you are storing object blocks in a VM file. The routine, VMAllocLMem(), takes three arguments:

  • The VM file handle This is overridden if a default VM file is set.

  • A member of the LMemTypes enumerated type This specifies what kind of heap the LMem heap will be. (See section 16.2.3.)

  • The size of the block header Use this if you want to store extra data in the LMem block header. To use the standard LMem header, pass an argument of zero. (See section 16.3.1 of chapter 16.)

The routine creates a VM block and allocates a global memory block to go with it. It initializes the heap in the global block and marks the block as dirty. The LMem heap will begin with two LMem handles and a 64-byte heap; this will grow as necessary. The VM block will have a user ID of zero; you can change this if you wish. The routine returns the handle of the new VM block.

There are two other ways to create LMem blocks in a VM file; these ways give you more control of the block’s initialization. You can allocate a VM block normally, lock that block, then get the handle of the associated memory block and initialize an LMem heap in it; or you can allocate an LMem heap normally, and attach that memory block to the VM file using VMAttach(). For more details on LMem heaps, see “Local Memory,” Chapter 16.

To free a VM block, call VMFree(). This routine is passed two arguments: the VM file handle, and the VM block handle. The handle will immediately be freed, even if it is locked. Any associated memory will also be freed. If you want to keep the memory, detach the global memory block from the file (with VMDetach()) before you free the block.

18.3.5 Attaching Memory Blocks

VMAttach(), VMDetach()

When you use VMAlloc(), the VM manager allocates a global memory block and attaches it to a VM block. However, sometimes you want to allocate the block yourself, or you may have an existing memory block which you want to copy into the VM file. To do this, you call the routine VMAttach().

VMAttach() takes three arguments:

  • The VM file handle The handle of the file to attach.

  • The VM block handle If you pass a null handle, a free VM block will be allocated and attached to the global memory block. If you pass the handle of an existing block, the data in the VM block will be replaced with the contents of the global memory block.

  • The global memory handle The memory block must be swappable. After the block is attached, the VM manager may discard or free it, as with any other global blocks used by the VM file.

VMAttach() attaches the global memory block to the VM block. The VM Manager becomes the owner of the memory block. The next time the file is updated, the memory block will be copied to the file. VMAttach() returns the handle of the VM block. If it could not perform the attach, it returns a null handle and leaves the global memory block unchanged.

You can also detach the global memory block from a VM block. The routine VMDetach() disassociates a global memory block from its VM block. The routine takes three arguments: the VM file handle; the VM block handle; and the GeodeHandle of the geode which will be made the owner of the memory block. (Passing a null GeodeHandle will make the calling geode the block’s owner.) The VM manager disassociates the memory block from the VM block, changes the memory block’s owner, marks it “non-discardable,” and returns its handle. If the VM block is not currently in memory, VMDetach() will automatically allocate a memory block, copy the VM block’s data into it, and return the memory block’s handle. If the VM block was dirty, the block will be updated to the file before it is detached. The next time the VM block is locked, a new global memory block will be allocated for it.

18.3.6 Accessing and Altering VM Blocks

VMLock(), VMUnlock(), VMDirty(), VMFind(), VMModifyUserID(), VMPreserveBlocksHandle()

Once you have opened a VM file and allocated blocks, you will need to access blocks. The VM library provides many routines for doing this.

If you need to access the data in a VM file, you can use the routine VMLock(). This routine moves a VM block onto the global heap. It does this by allocating a global memory block (if the VM block is not already associated with a memory block), reallocating the global block if it had been discarded, locking the memory block on the global heap, and copying the VM block into the global block, if necessary. (It will copy the VM block to memory only if necessary, i.e. if the memory block is newly-allocated, or had been discarded and reallocated.) VMLock() takes three arguments: the handle of the VM file, the VMBlockHandle of the block to lock, and a pointer to a memHandle variable. It returns a pointer to the start of the block, and writes the global block’s handle into the memHandle variable. You can now access the block the same way you would any other block, with one exception: When you are done with the block, you do not call MemUnlock(); instead, call the routine VMUnlock(), passing it the handle of the global memory block (not the handle of the VM block). This will unlock the global block on the heap.

If you alter the global memory block, you will need to notify the VM manager of this so it will know to copy the changes back to the VM file. You do this by calling the routine VMDirty(). VMDirty() takes one argument, the handle of the global memory block (not the VM block). It is important to dirty the block while it is still locked on the heap; as soon as you unlock a clean block, the VM manager may choose to discard it. Dirty blocks are copied back to the VM file when it is updated. Note that if an object in a VM block is marked dirty (via ObjMarkDirty()), the block is automatically dirtied. Similarly, if you attach a global memory block to a VM block (via VMAttach()), the VM block is automatically dirtied.

You can dynamically resize VM blocks. To do this, lock the VM block with VMLock(); then resize the global memory block with MemReAlloc(). Be sure to mark the block dirty so the changes will be copied to the disk file. Note that although the global memory block will remain locked, it may move on the global heap when it is resized. You will therefore need to dereference the global memory handle (with MemDeref()) before accessing the memory.

You can locate VM blocks by their user ID numbers. The routine VMFind() takes three arguments: the VM file handle, a VM block handle, and the user ID for which to look. The routine looks through the block table, starting with the handle after the one passed, until it finds a block with the specified user ID. If it does not find such a block, it returns a null handle; otherwise, it returns the block’s VMBlockHandle. Thus, by passing in a block handle of zero, you will get the handle of the first block with the specified ID; by passing back in that block’s handle, you will get the next block with that ID; and so on, until you get all the blocks (after which you will be returned a null handle).

You can change a block’s user ID number by calling the routine VMModifyUserID(). This routine takes three arguments: the VM file handle, the VM block handle, and the new user ID number. Since user IDs are maintained in the block table, not in the blocks themselves, it doesn’t matter whether the block is locked, or even whether it is associated with data in the file. (For example, a block allocated with a size of zero can have its user-ID changed.)

Ordinarily, the VM manager can free any unlocked, clean global block if the space is needed. However, you can instruct the VM manager not to free the global block associated with a specific block by calling the routine VMPreserveBlocksHandle(). The routine takes two arguments, namely the VM file handle and the VM block handle. It sees to it that the specified VM block will remain attached to the same global block until the VM block is specifically detached (or reattached).

18.3.7 VM Block Information

VMVMBlockToMemBlock(), VMMemBlockToVMBlock(), VMInfo()

Several utilities are provided to give you information about VM blocks.

If you know the handle of a VM block, you can find out the handle of the associated global block by calling the routine VMVMBlockToMemBlock(). This routine takes two arguments, namely the VM file handle and the VM block handle. It returns the global memory handle of the associated block; however, note the caveats regarding global handles in the above section. If the VM block is not currently associated with a global memory block, the routine will allocate a memory block, copy the VM block into it, and return its handle. If the VM handle is not associated with any data in the file and is not attached to a global memory block, VMVMBlockToMemBlock() returns a null handle.

Conversely, if you know the handle of a global memory block and want to find out the VM file and block to which it is attached, call the routine VMMemBlockToVMBlock(). This routine takes two arguments: the global memory handle, and a pointer to a VMFileHandle variable. It returns the VM block handle of the associated VM block, and writes the handle of the VM file to the address passed. If the global memory block is not attached to a VM file, it returns null handles.

The Boolean routine VMInfo() is an omnibus information routine. It takes three arguments: the handle of a VM file, the handle of a VM block, and a pointer to a VMInfoStruct structure (described below in Code Display 18-1). If the VM block is free, out of range, or otherwise invalid, it returns false; otherwise, it returns true (i.e. non-zero) and fills in the fields of the VMInfoStruct.


Code Display 18-1 VMInfoStruct

/* This is the definition of the VMInfoStruct. A pointer to a VMInfoStruct is
 * passed to the routine VMInfo(). The routine fills in the structure's fields.
 */
typedef struct {
	MemHandle		mh;	/* Null handle returned if no block is attached */
	word		size;	/* Size of VM block in bytes */
	word		userID;	/* User ID (or zero if no user ID was specified) 
*/
} VMInfoStruct;

18.3.8 Updating and Saving Files

VMUpdate(), VMSave(), VMSaveAs(), VMRevert(), VMGetDirtyState() VMSave()

When you dirty a memory block, that action notifies the VM manager that the block will need to be written back to the file. If the attribute VMA_SYNC_UPDATE is off, the VM manager will try to update the block to the disk file as soon as the block is unlocked, and will then mark the block as clean. However, if the flag is on, the manager does not write the block until it is specifically told to update the file. At this point, it copies any dirty blocks back over their attached VM blocks, then marks all blocks as clean. If you use the document control objects, they will take care of updating and saving the file. However, you may need to call the updating routines specifically.

The routine VMUpdate() instructs the VM manager to write all dirty blocks to the disk. It takes one argument, the VM file handle (which is overridden if a thread file has been set). It returns zero if the update proceeded normally; otherwise, it returns either one of the FileErrors or one of the three VMUpdate() status codes:

VM_UPDATE_NOTHING_DIRTY
All blocks were clean, so the VM disk file was not changed.

VM_UPDATE_INSUFFICIENT_DISK_SPACE
The file has grown since the last update, and there is not enough room on the disk to accommodate it.

VM_UPDATE_BLOCK_WAS_LOCKED
Some of the VM blocks were locked by another thread, so they could not be updated to the disk.

VMUpdate() is optimized for updating clean files; thus, it costs very little time to call VMUpdate() when you are not sure if the file is dirty. If a file is auto-saved, VMUpdate() is used.

A VM file can maintain backup copies of updated blocks. If so, updating the file will write changes to the disk, but will not alter those backup blocks. To finalize the changes, call the routine VMSave(). This routine updates the file, then deletes all the backup blocks and compacts the file. (See Figure 18-4.) If the file does not have backup capability, VMSave() acts the same as VMUpdate().

If a file has the backup capability, you cannot directly access the backup blocks. However, you can instruct the VM manager to restore the file to its last-saved state. The command VMRevert() causes the VM manager to check the VM file for blocks which have backups. It then deletes the non-backup block, and changes the backup block into a regular block. It also discards all blocks in memory that were attached to the blocks which just reverted. The file will then be in its condition as of the last time it was saved. The routine may not be used on files which do not have the flag VMA_BACKUP set.

Figure 18-4 Saving a backup-enabled VM file

  1. This is the file when VMSave() is called. Backup blocks are noted with an apostrophe.
  2. The file is updated (all dirty blocks are written to the disk). This may cause more backup blocks to be created.
  3. All backup blocks are freed.
  4. The file is always compacted at the end of a save, whether or not it has fallen below the compression threshold.

You can save a file under a new name with the routine VMSaveAs(). If the file has backup capability, the old file will be restored to its last-saved condition (as if VMRevert() had been called); otherwise, the old file will be left in the file’s current state. The routine is passed the name of the new file. VMSaveAs() copies all the blocks from the old file to the new one. If a block has a backup copy, the more recent version is copied. The new file will thus have the file in its current state; block handles will be preserved. After the new file has been created, if the file has backup-capability, VMSaveAs() reverts the original file to its last-saved state. It then closes the old file and returns the handle of the new file.

If you manage VM files with the document control objects, you generally don’t have to call the update or save routines. The document control objects will set up a file menu with appropriate commands (“Save,” “Save As,” etc.), and will call the appropriate routines whenever the user chooses a command.

If you need to find out whether a file is dirty, call the routine VMGetDirtyState(). This routine returns a two-byte value. The more significant byte is non-zero if any blocks have been dirtied since the last update or auto-save. The less significant byte is non-zero if any blocks have been dirtied since the last save, save-as, or revert action. If the file does not have backup-capability, both bytes will always be equal. Note that VMUpdate() is optimized for clean files, so it is generally faster to call VMUpdate() even if the file might be clean, rather than checking the dirty-state with VMGetDirtyState().

18.3.9 Closing Files

VMClose()

When you are done with a VM file for the time being, you should close it with VMClose(). This routine updates all the dirty blocks, frees all the global memory blocks attached to the file, and closes the file (thus freeing its handle). The routine is passed two arguments. The first is the handle of the file to close. The second is a Boolean value, noErrorFlag. If this flag is true, VMClose() will not return error conditions; if it could not successfully close the file, it will fatal-error.

If noErrorFlag is false, VMClose() will update the file and close it. If the file could not be updated, it will return an error condition. Be warned, however, that if for some reason VMClose() could not finish updating a file (for example, because the disk ran out of space), VMClose() will return an error message, but will close the file and free the memory anyway. Thus, the most recent changes will be lost. For this reason, it is usually safer to first update the file (and handle any error messages returned) and then close it.

When GEOS shuts down, all files are closed. When it restarts, you can open the files manually.

If the file is backup-enabled, the backup blocks will be preserved until the file is next opened. That means, for example, that the next time you open the file, you can continue working on it normally, or you can immediately revert it to its condition as of the last time it was saved (in the earlier GEOS session).

18.3.10 The VM File’s Map Block

VMGetMapBlock(), VMSetMapBlock()

When they’re created, the blocks of a VM file are in no particular order. You will need some way to keep track of VM block handles so you can find each block when you need it. The usual way to do this is with a map block.

A map block is just like any other VM block. Like other blocks, it can be a standard block, an LMem heap, etc. It is different in only one way: the VM manager keeps track of its handle. By calling the routine VMGetMapBlock(), you can get the VM handle of the map block. You can then look inside the map block to get information about the other blocks.

Note that the structure of the VM map block is entirely the concern of the creating geode. The VM manager neither requires nor specifies any internal structure or information content.

To create a map block, allocate a VM block through any of the normal techniques, then pass its VM handle as an argument to VMSetMapBlock(). That block will be the new map block. If there already was a map block, the old block will become an ordinary VM block.

In addition to setting a map block, you can set a map database item with the command DBSetMap(). For details, see [section 19.2.5 of chapter 19] (cdb.md#1925-the-db-map-item).

18.3.11 File-Access Synchronization

VMGrabExclusive(), VMReleaseExclusive()

Sometimes several different geodes will need access to the same VM file. Generally, these will be several different copies of the same application, perhaps running on different machines on a network. GEOS provides three different ways shared-access can be handled.

A VM file can be one of three different types: standard, “public,” and “shared-multiple.” By default, all new VM files are standard. The file’s type is one of its extended attributes, and can be changed with the routine FileSetHandleExtendedAttributes() (see [section 17.5.3 of chapter 17] (cfile.md#1753-geos-extended-attributes)). The document control automatically lets the user select what kind of file to create, and changes its type accordingly. (See “GenDocument,” Chapter 13 of the Object Reference Book.)

Only one geode may write to a standard GEOS VM file at a time. If a geode has the file open for read/write access, no other geode will be allowed to open that file. If a geode has the file open for read-only access, other geodes are allowed to open it for read-only access, but not for read-write access. If a file is opened for read-only access, blocks cannot be dirtied or updated. If a geode tries to open a file for writing when the file is already open, or if the geode tries to open it for reading when the file has already been opened for writing, VMOpen() will return an error.

In general, when a file is opened, it is by default opened for read-write access. For example, the document control objects present a dialog box which lets the file be opened for read-only access, but has this option initially turned off. However, some files are used mainly for reference and are infrequently changed. For example, a company might keep a client address book on a network drive. Most of the time, people would just read this file; the file would only occasionally be changed. For this reason, GEOS lets you declare VM file as “public.” Public files are, by default, opened for read-only access. In all other respects the file is the same as a standard GEOS VM file; it can be opened by several readers at a time, but by only one geode at a time if the geode will be writing.

Sometimes several geodes will need to be able to write to a file at once. For example, a company might have a large customer database, and several users might be writing records to the database at the same time. For this reason, GEOS lets you create “shared-multiple” files. Several geodes can have a “shared-multiple” file open at once. However, a geode cannot access the file whenever it wants. Instead, it must get the file’s semaphore to access the file’s data. When it needs to access the file, it calls VMGrabExclusive(). This routine takes four arguments:

  • The handle of the VM file

  • A timeout value If a timeout value is passed, VMGrabExclusive() will give up trying to get the semaphore after a specified number of seconds has passed. If a timeout value of zero is passed, VMGrabExclusive() will block until it can get the file’s semaphore.

  • A member of the VMOperations enumerated type This specifies the kind of operation to be performed on the locked file. The VMOperations values are described below.

  • A pointer to a word-length variable. If this call to VMGrabExclusive() fails and times out, the operation currently being performed will be written here.

The routine returns a member of the VMStartExclusiveReturnValue enumerated type. The following return values are possible:

VMSERV_NO_CHANGES
No other thread has changed this file since the last time this thread had access to the file.

VMSERV_CHANGES
The file may have been altered since the last time this thread had access to it; the thread should take appropriate actions (such as re-reading any cached data).

VMSERV_TIMEOUT
This call to VMGrabExclusive() failed and timed out without getting access to the file.

When a geode calls VMGrabExclusive(), it must pass a member of the VMOperations enumerated type. Most of the values are used internally by the system; while a geode should never pass these values, they may be returned by VMGrabExclusive() if the call times out. The following values are defined in vm.h:

VMO_READ
This indicates that the geode will not change the file during this access. This lets the kernel perform some optimizations.

VMO_INTERNAL

VMO_SAVE

VMO_SAVE_AS

VMO_REVERT

VMO_UPDATE
These values are set only by the kernel. Applications should never pass them.

VMO_WRITE
This indicates that the geode may write to the file during this access.

The application may also pass any value between VMO_FIRST_APP_CODE and 0xffff. The kernel treats all these values as synonymous with VMO_WRITE; however, the application may choose to associate meanings with numbers in this range (perhaps by defining an enumerated type whose starting value is VMO_FIRST_APP_CODE).

When a thread is done accessing a file, it should release its exclusive access by calling VMReleaseExclusive(). The routine takes one argument, namely the file handle. It does not return anything.

18.3.12 Other VM Utilities

VMCopyVMBlock(), VMSetReloc()

If you would like to duplicate a VM block, or copy it to another file, call VMCopyVMBlock(). This routine is passed three arguments:

  • The VMFileHandle of the file containing the source block.

  • The VMBlockHandle of the source block.

  • The VMFileHandle of the destination file (which may be the same as the source file).

The routine makes a complete duplicate of the source block, copying it to the source file. It returns the VMBlockHandle of the duplicate block. Note that the duplicate block will almost certainly have a different block handle than the source block. If the block contains a copy of its own handle, you should update it accordingly.

Sometimes you will need to perform special actions whenever loading a block into memory or writing it to the disk. For example, you may store data in a compressed format on the disk, and need to expand it when it’s loaded into memory. For this reason, you can set a relocation routine. This routine will be called whenever the following situations occur:

  • A VM block has just been copied from the disk into memory (routine will be passed the flag VMRT_RELOCATE_AFTER_READ).

  • A block is about to be written from memory to the disk (routine is passed VMRT_UNRELOCATE_BEFORE_WRITE).

  • A block in memory has just been written to the disk, but is not being discarded (routine is passed VMRT_RELOCATE_AFTER_WRITE).

  • A VM block has just been loaded from a resource (routine is passed VMRT_RELOCATE_FROM_RESOURCE). This is called by the relocating object, not by the VM manager.

  • A VM block is about to be written to a resource (routine is passed VMRT_UNRELOCATE_FROM_RESOURCE). This is called by the unrelocating object, not by the VM manager.

Using the routine VMSetReloc(), you can instruct the VM manager to call your relocation routine whenever appropriate.

18.4 VM Chains

A VM file is just a collection of blocks. These blocks are not kept in any particular order. If the application wants to keep the blocks in some kind of order, it must set up some mechanism to do this.

One common mechanism is the VM chain. This is simply a way of arranging blocks in a sequence, in which each block contains the handle of the next block. GEOS has a standard format for VM chains and provides utility routines which work with chains of this format.

In general usage, a “chain” is a simple tree in which each block has a link to at most one other block. However, the GEOS VM chain can also contain special “tree blocks,” which may have links to any number of child blocks. By using these blocks, an application can set up VM trees of unlimited complexity.

18.4.1 Structure of a VM Chain

A VM chain is composed of two kinds of blocks: chain blocks (which are linked to at most one other block), and tree blocks (which may be linked to any number of other blocks). One block is the head of the chain; chain utility routines can be passed the handle of this block, and they will act on all the blocks in the chain. If a block is a “leaf” block, it should contain a null handle. An example of a VM chain with tree blocks is shown in Figure 18-5.

Figure 18-5 A VM Chain
This chain contains a tree node, which allows it to branch. A utility routine can be passed the handle of the head; the utility will then work on the entire chain.

Be warned that a VM chain must not contain any circuits. That is, by following links, you should not be able to go from any block back to itself; and there should not be two different routes from any one block to any other. If you create such a VM chain and pass it to a chain utility, the results are undefined. It is your responsibility to make sure no loops occur.

A VM chain block is the same as any other VM block, with one exception: The block must begin with a VMChain structure. This structure contains a single data field, VMC_next, which is the handle of the next block in the chain. If the block is in a chain but has no next link, VMC_next is a null handle. This means, for example, that LMem heaps cannot belong to a VM chain (since LMem heaps must begin with an LMemHeader structure).

In addition to chain blocks, a VM chain may contain a tree block. A tree block may have several links to blocks. The structure of a tree block is shown in Figure 18-6. A tree block begins with a VMChainTree structure. This structure has three fields:

VMCT_meta
This is a VMChain structure. Every block in a VM chain, including a tree block, must begin with such a structure. However, to indicate that this is a tree block, the VMC_next field must be set to the special value VM_CHAIN_TREE.

VMCT_offset
This is the offset within the block to the first link. All data in the tree block must be placed between the VMChainTree structure and the first link. If you will not put data in this block, set this field to sizeof(VMChainTree).

VMCT_count
This is the number of links in the tree block.

Any of the links may be a null handle. To delete the last link in the block, just decrement VMCT_count (and, if you wish, resize the block). To delete a link in the midst of a block, just change the link to a null handle without decrementing VMCT_count. To add a new link to a VM tree block, you can either add the handle after the last link and increment VMCT_count; or you can replace a null handle (if there are any) with the new handle, without changing VMCT_count.

Figure 18-6 Structure of a VM tree block
This is a sample VM tree block. It contains links to four other link (or chain) blocks, and enough extra space for 0x100 bytes of data.

18.4.2 VM Chain Utilities

VMChainHandle, VMFreeVMChain(), VMCompareVMChains(), VMCopyVMChain(), VMCHAIN_IS_DBITEM(), VMCHAIN_GET_VM_BLOCK(), VMCHAIN_MAKE_FROM_VM_BLOCK()

Several utilities are provided for working with VM chains. They allow you to compare, free, or copy entire VM chains with a single command.

For convenience, all of these routines can work on either a VM chain or a database item. This is useful, because sometimes you will want to use the utility on a data structure without knowing in advance how large it will be. This way, if there is a small amount of data, you can store it in a DB item; if there is a lot, you can store it in a VM chain of any length. Whichever way you store the data, you can use the same chain utilities to manipulate it.

The routines all take, as an argument, a dword-sized structure called a VMChain. This structure identifies the chain or DB item. It is two words in length. If it refers to a DB item, it will be the item’s DBGroupAndItem structure. If it refers to a VM chain, the less significant two bytes will be null, and the more significant two bytes will be the VM handle of the head of the chain. Note that none of the blocks in the VM chain need be locked when the routine is called; the routine will lock the blocks as necessary, and unlock them when finished. Similarly, a DB item need not be locked before being passed to one of these routines. However, the VM file containing the structure must be open.

If you want to free an entire VM chain at once, call the routine VMFreeVMChain(). This routine takes two arguments, namely the VM file handle and the VMChain structure. It frees every block in the VM chain, and returns nothing.

You can compare two different VM chains, whether in the same or in different files, by calling VMCompareVMChains(). This Boolean routine takes four arguments, namely the handles of the two files (which may be the same) and the VMChain structures of the two chains or items. The geode must have both files open when it calls this routine. The routine returns true (i.e. non-zero) if the two chains are identical (i.e. the trees have the same structures, and all data bytes are identical). Note that if the chains contain tree blocks which are identical except in the order of their links, the chains will not be considered identical and the routine will return false (i.e. zero).

You can make a copy of a VM chain with the routine VMCopyVMChain(). This routine copies the entire chain to a specified file, which may be the same as the source file. The blocks in the duplicate chain will have the same user ID numbers as the corresponding original blocks. The routine takes three arguments: the handle of the source file, the VMChain of the source chain or item, and the handle of the destination file. It copies the chain or item and returns the VMChain handle of the duplicate structure. As noted, if this structure is a VM chain, the less significant word of the VMChain will be null, and the more significant word will be the VM handle of the head of the chain. The geode must have both files open when it calls this routine.

Several utilities are provided for working with VMChain structures. They are implemented as preprocessor macros, so they are very fast. The macro VMCHAIN_IS_DBITEM() is passed a VMChain structure. It returns non-zero if the structure identifies a DB item (i.e. if the less significant word is non-zero); it returns zero if the structure identifies a VM chain. The macro VMCHAIN_GET_VM_BLOCK() is passed a VMChain structure which identifies a VM chain. It returns the VM handle (i.e. the more significant word of the structure). Finally, the macro VMCHAIN_MAKE_FROM_VM_BLOCK() takes a VMBlockHandle value and casts it to type VMChain.

18.5 Huge Arrays

Sometimes a geode needs to work with an array that can get very large. Chunk arrays are very convenient, but they are limited to the size of an LMem heap, which is slightly less than 64K; furthermore, their performance begins to degrade when they get larger than 6K. Similarly, if a geode uses raw memory for an array, it is limited to the maximum size of a global memory block, again 64K.

For this reason, GEOS provides the Huge Array library. A Huge Array is stored in a VM file. All the elements are stored in VM blocks, as is the directory information. The application can specify an array element by its index, and the Huge Array routine will lock the block containing that element and return its address. Array indices are dword-sized, meaning a Huge Array can have up to elements. Since elements are stored in VM blocks, each element has a maximum size of 64K; however, the size of the entire array is limited only by the amount of disk space available. The blocks in a Huge Array are linked together in a VM chain, so the VM chain utilities can be used to duplicate, free, and compare Huge Arrays.

There are a couple of disadvantages to using Huge Arrays. The main disadvantage is that it takes longer to access an element: the routine has to lock the directory block, look up the index to find out which block contains the element, lock that block, calculate the offset into that block for the element, and return its address. (However, elements are consecutive within blocks; thus, you can often make many array accesses with a single Huge Array lookup command.) There is also a certain amount of memory overhead for Huge Arrays. Thus, if you are confident that the array size will be small enough for a single block, you are generally better off with a Chunk Array (see section 16.4.1 of chapter 16).

Huge arrays may have fixed-size or variable-sized elements. If elements are variable-sized, there is a slight increase in memory overhead, but no significant slowdown in data-access time.

18.5.1 Structure of a Huge Array

The huge array has two different type of blocks: a single directory block, and zero or more data blocks. The blocks are linked together in a simple (i.e., non-branching) VM chain. The directory block is the head of the chain. (See Figure 18-7 below.) A Huge Array is identified by the handles of the VM file containing the array and the directory block at the head of the array.

The directory block is a special kind of LMem block. It contains a header structure of type HugeArrayDirectory (which begins with an LMemBlockHeader structure), followed by an optional fixed data area, which is followed by a chunk array. The chunk array is an array of HugeArrayDirEntry structures. There is one such structure for each data block; the structure contains the handle of the data block, the size of the block, and the index number of the last element in the block.

Each data block is also a special LMem block. It contains a HugeArrayBlock structure (which begins with an LMemBlockHeader structure) and is followed by a chunk array of elements. If the Huge Array has variable-sized elements, so will each data block’s chunk array.

When you want to look up a specific element, the Huge Array routines lock the directory block. They then read through the directory chunk array until they find the block which contains the specified element. At this point, the routine knows both which data block contains the element and which element it is in that block’s chunk array. (For example, if you look up element 1,000, the Huge Array routine might find out that block x ends with element 950 and block y ends with element 1,020. The routine thus knows that element 1,000 in the Huge Array is in the chunk array in block y, and its element number is 50 in that block’s array.)

The routine then unlocks the directory block, and locks the data block containing that element. It returns a pointer to that element. It also returns the number of elements occurring before and after that element in that chunk array. The calling geode can access all the elements in that block without further calls to Huge Array routines.

When you insert or delete an element, the Huge Array routines look up the element index as described above. They then call the appropriate chunk array routine to insert or delete the element in that data block. They then go through the directory and adjust the element numbers throughout. If inserting an element in a data block would bring the block’s size above some system-defined threshold, the Huge Array routine automatically divides the data block.

Figure 18-7 Huge Array Structure
The Huge Array comprises a VM chain, which begins with a single directory block, followed by one or more data blocks. The directory block has information on which blocks contain which elements. Elements are sequential within a data block.

When the VM routines resize an element block, they automatically make the block larger than necessary. This leaves extra space for future insertions in that block, so the block won’t have to be resized the next time an element is added. This improves efficiency, since you may often be adding several elements to the same block. However, this also means that most Huge Arrays have a fair amount of unused space. If you won’t be adding elements to a Huge Array for a while, you should compact the Huge Array with HugeArrayCompressBlocks (see section 18.5.3).

Ordinarily, VM Chains may not contain LMem heaps. Huge Arrays are an exception. The reason LMem blocks cannot belong to VM chains is simple. Each block in a VM chain begins with the handle of the next block in the chain (or VM_CHAIN_TREE if it is a tree block). However, each LMem heap has to begin with an LMemBlockHeader structure, the first word of which is the global handle of the memory block. In order for these blocks to serve as both, special actions have to be taken. When a Huge Array block is unlocked, its first word is the handle of the next block in the chain. It is thus a VM chain block and not a valid LMem heap. When the Huge Array routine needs to access the block, it locks the block and copies the block’s global handle into the first word, storing the chain link in another word. This makes the block a valid LMem heap, but it (temporarily) invalidates the VM chain.

Although VM chain utilities work on Huge Arrays, you must be sure that the Huge Array is a valid VM chain when you call the utility. In practice, this means you cannot use a VM chain utility when any block in the chain is locked or while any thread might be accessing the array. If more than one thread might be using the array, you should not use the chain utilities.

18.5.2 Basic Huge Array Routines

HugeArrayCreate(), HugeArrayDestroy(), HugeArrayLock(), HugeArrayUnlock(), HugeArrayDirty(), HugeArrayAppend(), Huge ArrayInsert(), HugeArrayReplace(), HugeArrayDelete(), HugeArrayGetCount()

GEOS provides many routines for dealing with Huge Arrays. The basic routines are described in this section. Some additional routines which can help optimize your code are described in “Huge Array Utilities” on page 713.

Note that you should never have more than one block of a Huge Array locked at a time. Furthermore, when you call any routine in this section (except HugeArrayUnlock(), HugeArrayDirty(), and HugeArrayGetCount()), you should not have any blocks locked. The next section contains several routines which may be used while a block is locked. Also, if you use any VM chain routines on a Huge Array, you should make sure that no blocks are locked.

To create a Huge Array, call HugeArrayCreate(). This routine allocates a directory block and initializes it. The routine takes three arguments:

  • The handle of the VM file in which to create the huge array. This argument is ignored if a default VM file has been set for this thread.

  • The size of each element. A size of zero indicates that arguments will be variable-sized.

  • The size to allocate for the directory block’s header. If you want to have a fixed data area between the HugeArrayDirectory structure and the chunk array of directory entries, you can pass an argument here. The size must be at least as large as sizeof(HugeArrayDirectory). Alternatively, you can pass an argument of zero, indicating that there will be no extra data area, and the default header size should be used.

HugeArrayCreate() returns the VM handle of the directory block. This is also the handle of the Huge Array itself; you will pass it as an argument to most of the other Huge Array routines.

When you are done with a Huge Array, destroy it by calling HugeArrayDestroy(). This routine frees all of the blocks in the Huge Array. It takes two arguments, namely the global handle of the VM file and the VM handle of the Huge Array. It does not return anything. You should make sure that none of the data blocks are locked when you call this since all of the VM chain links must be valid when this routine is called.

To access an element in the array, call HugeArrayLock(). This routine takes four arguments:

  • The global handle of the VM file which contains the Huge Array.

  • The VM handle of the Huge Array.

  • The (32-bit) index number of the element.

  • A pointer to a pointer to an element.

The routine figures out which block has the element specified (as described above). It then locks that block. It writes a pointer to that element in the location passed. It returns a dword. The more significant word is the number of consecutive elements in that block, starting with the pointer returned; the less significant word is the number of elements in that block before (and including) the element specified. For example, suppose you lock element 1,000. Let’s assume that this element is in block x; block x has 50 elements, and element 1,000 in the huge array is the 30th element in block x. The routine would write a pointer to element 1,000 in the pointer passed; it would then return the dword 0x0015001e. The upper word (0x0015) indicates that element 1,000 is the first of the last 21 consecutive elements in the block; the lower word (0x001e) indicates that the element is the last of the first 30 consecutive elements. You thus know which other elements in the Huge Array are in this block and can be examined without further calls to HugeArrayLock().

When you are done examining a block in the Huge Array, you should unlock the block with HugeArrayUnlock(). This routine takes only one argument, namely a pointer to any element in that block. It does not return anything. Note that you don’t have to pass it the same pointer as the one you were given by HugeArrayLock(). Thus, you can get a pointer, increment it to work your way through the block, and unlock the block with whatever address you end up with.

Whenever you insert or delete an element, the Huge Array routines automatically mark the relevant blocks as dirty. However, if you change an element, you need to dirty the block yourself or the changes won’t be saved to the disk. To do this, call the routine HugeArrayDirty(). This routine takes one argument, namely a pointer to an element in a Huge Array. It dirties the data block containing that element. Naturally, if you change several elements in a block, you only need to call this routine once.

If you want to add elements to the end of a Huge Array, call HugeArrayAppend(). If elements are of uniform size, you can add up to elements with one call to this routine. You can also pass a pointer to a template element; it will copy the template into each new element it creates. This routine takes four arguments:

  • The global handle of the VM file containing the Huge Array. This argument is ignored if a default file has been set.

  • The VM handle of the Huge Array.

  • The number of elements to append, if the elements are of uniform size; or the size of the element to append, if elements are of variable size.

  • A pointer to a template element to copy into each new element (pass a null pointer to leave the elements uninitialized).

The routine returns the index of the new element. If several elements were created, it returns the index of the first of the new elements. This index is a dword.

You can also insert one or more elements in the middle of a Huge Array. To do this, call the routine HugeArrayInsert(). As with HugeArrayAppend(), you can insert many uniform-sized elements at once, and you can pass a pointer to a template to initialize elements with. The routine takes five arguments:

  • The global handle of the VM file containing the Huge Array. This argument is ignored if a default file has been set.

  • The VM handle of the Huge Array.

  • The number of elements to insert, if the elements are of uniform size; or the size of the element to insert, if elements are of variable size.

  • The index of the first of the new elements (the element that currently has that index will follow the inserted elements).

  • A pointer to a template element to copy into each new element (pass a null pointer to leave the elements uninitialized).

It returns the index of the first of the new elements. Ordinarily, this will be the index you passed it; however, if you pass an index which is out of bounds, the new elements will be put at the end of the array, and the index returned will thus be different.

To delete elements in a Huge Array, call HugeArrayDelete(). You can delete many elements (whether uniform-sized or variable-sized) with one call to HugeArrayDelete(). The routine takes four arguments:

  • The global handle of the VM file containing the Huge Array. This argument is ignored if a default file has been set.

  • The VM handle of the Huge Array.

  • The number of elements to delete.

  • The index of the first element to delete.

You can erase or replace the data in one or more elements with a call to HugeArrayReplace(). This is also the only way to resize a variable-sized element. You can pass a pointer to a template to copy into the element or elements, or you can have the element(s) initialized with null bytes. The routine takes five arguments:

  • The global handle of the VM file containing the Huge Array. This argument is ignored if a default file has been set.

  • The VM handle of the Huge Array.

  • The number of elements to replace, if the elements are uniform-sized; or the new size for the element, if elements are variable-sized.

  • The index of the first of the elements to replace.

  • A pointer to a template element to copy into each new element (pass a null pointer to fill the elements with null bytes).

You can find out the number of elements in a Huge Array with a call to HugeArrayGetCount(). This routine takes two arguments, namely the file handle and the handle of the Huge Array. The routine returns the number of elements in the array. Since array indices begin at zero, if HugeArrayGetCount() returns, the last element in the array has index [x-1].

18.5.3 Huge Array Utilities

HugeArrayNext(), HugeArrayPrev(), HugeArrayExpand(), HugeArrayContract(), HugeArrayEnum(), HugeArrayCompressBlocks(), ECCheckHugeArray()

The routines in the other section may be all you will need for using Huge Arrays. However, you can improve access time by taking advantage of the structure of a Huge Array. As noted above, you can use any of the VM Chain routines on a Huge Array, as long as none of the blocks are locked.

If you have been accessing an element in a Huge Array and you want to move on to the next one, you can call the routine HugeArrayNext(). The routine takes a pointer to a pointer to the element. It changes that pointer to point to the next element in the array, which may be in a different block. If the routine changes blocks, it will unlock the old block and lock the new one. It returns the number of consecutive elements starting with the element we just advanced to. If we were at the last element in the Huge Array, it unlocks the block, writes a null pointer to the address, and returns zero.

If you want to move to the previous element instead of the next one, call HugeArrayPrev(). It also takes a pointer to a pointer to an element. It changes that pointer to a pointer to the previous element; if this means switching blocks, it unlocks the current block and locks the previous one. It returns the number of consecutive elements ending with the one we just arrived at. If the pointer was to the first element in the Huge Array, it unlocks the block, writes a null pointer to the address, and returns zero.

If you have a block of the Huge Array locked and you want to insert an element or elements at an address in that block, call the routine HugeArrayExpand(). It takes three arguments:

  • A pointer to a pointer to the location where we you want to insert the elements. This element must be in a locked block.

  • The number of elements to insert, if the elements are uniform-sized; or the size of the element to insert, if elements are variable-sized.

  • A pointer to a template to copy into each new element. If you pass a null pointer, elements will not be initialized.

The routine inserts the elements, dirtying any appropriate blocks. It writes a pointer to the first new element into the pointer passed. Since the data block may be resized or divided to accommodate the request, this address may be different from the one you pass. The routine returns the number of consecutive elements beginning with the one whose address was written. If the new element is in a different block from the address passed, the old block will be unlocked, and the new one will be locked.

If you have a block of a Huge Array locked and you want to delete one or more elements starting with one within the block, you can call HugeArrayContract(). This routine takes two arguments:

  • A pointer to the first element to be deleted. The block with that element must be locked.

  • The number of elements to delete. Not all of these elements need be in the same block as the first.

The routine deletes the elements, dirtying any appropriate blocks. It then changes the pointer to point to the first element after the deleted ones. If this element is in a different block, it will unlock the old block and lock the new one. It returns the number of consecutive elements following the one whose address was written.

You may wish to perform the same operation on a number of consecutive elements of a Huge Array. HugeArrayEnum() is a routine which lets you do this efficiently. HugeArrayEnum() takes six arguments:

  • The VMFileHandle of the VM file containing the Huge Array.

  • The VMBlockHandle of the Huge Array.

  • The index of the first element to be enumerated (remember, the first element has index zero).

  • The number of elements to enumerate, or -1 to enumerate to the end of the array.

  • A void pointer; this pointer will be passed to the callback routine.

  • A pointer to a Boolean callback routine. This callback routine should take two arguments: a void pointer to an element, and the void pointer which was passed to HugeArrayEnum(). The callback routine can abort the enumeration by returning true (i.e. non-zero).

HugeArrayEnum() calls the callback routine for every element, in order, from the first element. It passes the callback a pointer to the element and the pointer passed to HugeArrayEnum(). The callback routine may not do anything which would invalidate any pointers to the Huge Array; for example, it may not allocate, delete, or resize any of the elements. The callback routine should restrict itself to examining elements and altering them (without resizing them). The callback routine can abort the enumeration by returning true (i.e. non-zero); if it does so, HugeArrayEnum() will return true. If HugeArrayEnum() finishes the enumeration without aborting, it returns false (i.e. zero).

If the count is large enough to take HugeArrayEnum() past the end of the array, HugeArrayEnum() will simply enumerate up to the last element, then stop. For example, if you pass a start index of 9,000 and a count of 2,000, but the Huge Array has only 10,000 elements, HugeArrayEnum() will enumerate up through the last element (with index 9,999) then stop. However, the starting index must be the index of an element in the Huge Array. You can also pass a count of -1, indicating that HugeArrayEnum() should enumerate through the last element of the array. Therefore, to enumerate the entire array, pass a starting element of zero and a count of -1.

As noted above, most Huge Arrays contain a fair amount of unused space. This makes it much faster to add and remove elements, since blocks don’t need to be resized very often. However, if you have a Huge Array that is not frequently changed, this is an inefficient use of space. You can free this space by calling HugeArrayCompressBlocks(). This routine is passed two arguments: the handle of the VM file, and the VMBlockHandle of the Huge Array. The routine does not change any element in the Huge Array; it simply resizes the directory and data blocks to be no larger than necessary to hold their elements. The routine does not return anything.

If you want to verify (in error-checking code) that a given VM block is the directory block of a Huge Array, you can call ECCheckHugeArray(). This routine is passed the VM file and block handles of the block in question. If the block is the directory block of a Huge Array, the routine returns normally; otherwise it causes a fatal error. The routine should not, therefore, be used in non-EC code.

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